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Tetris Didn't Win at The Game Awards — A New Category Could Fix That

As any significant honors show draws close, you'll find a clamor for the addition of new categories to acknowledge underappreciated efforts and fill the passions of enthusiasts who have specialized interests.

My colleague made the case for a horror game category. It would be amazing. So would tabletop games, this being a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front because like all blinkered fanatics, I possess a compelling case for why my demand stands as crucial and significant. This is the request: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works defies precise measurement; opinions vary greatly, and inevitably start arguments and end in fuzzy definitions. It's understandable that film award organizations steer clear of genre categories. However, it represents an essential concession in the world of gaming, showing incredible range they hardly constitute as a single art form.

For the full spectrum of achievement in video games to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.

Present Award Structure

Leading game ceremonies presently include award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these six categories effectively encompass many game types, allowing placement for most games within them.

This doesn't apply to puzzle games. No appropriate category exists to put them. Examine these examples from this year’s best games, all very different: building puzzles from a specific release, intense tile-matching from another release, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Simply put, no category fits.

The Representation Problem

There are dozens outstanding logic titles published annually without proper recognition in entertainment awards, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.

  • A renowned logic title received no recognition for anything that year
  • A different innovative game missed out that year
  • Popular arranging title got ignored in 2021
  • Only a few puzzle games managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

These are often modest productions, however the design of the puzzle game holds tremendous importance. Well-known matching games stand as most popular titles in the world maintaining this status for over a decade.

The famous puzzle experience rivals famous sandbox experiences competing to become highest-selling title ever; it additionally competes for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, while interacting across multiple categories.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. One could readily select multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent so many good games out.

To emphasize again, these include experiences without proper classification in important events. Logic title developers operate at the hard edge of video game design, developing some of most fundamental forms of the video game form. Similar to film action specialists, they merit acknowledgment. We shouldn't delay generations.

About the author

Sylvia Johnson

A digital strategist with over a decade of experience in tech consulting, passionate about simplifying complex innovations for businesses.

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